- Sheet
- 01
- Section
- Maians

- Sheet
- 02
- Section
- The work
Overview
A 3D avatar system carrying one identity across games, metaverses and live events, with a wardrobe, an AI persona and optional verified identity. It shipped on Vanar Chain in 2024.
Challenges
The avatars had to hold up with tens of thousands in one space, on any hardware, and move between environments.
Solution
In February 2024 the avatars were integrated into MetaGravity's gaming hub, with Vanar Chain handling ownership at the time. The project's work went into the rig, art pipeline, a wardrobe cheap to render, and the persona layer.
Results
- Over 20,000 concurrent users in production; load-tested with 40,000 human and networked AI participants.
- Shown running at GDC San Francisco in March 2024, on Vanar Chain.
- Opt-in verified identity for trading real-world assets anonymously.
- Launched with a rolling marketplace of outfits and accessories.
Conclusion
Identity infrastructure, not a collectible: an identity that only works in an empty room is not an identity.
- Sheet
- 03
- Section
- More work
- Detail
- 3 projects

3D Avatars · AR/VR Development
vFlects
The starter 3D robot, and the collectible line built on its rig.
View case study
Game Development · AR/VR Development
Jetpack Hyperleague
A jetpack endless runner on six platforms, still updating.
View case study
Layer-1 Blockchain · Blockchain & Web3 Development
Vanar Chain
An EVM Layer-1 built in house: 25M+ blocks, 44M+ transactions.
View case study- Section
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